![]() So yeah, you don't have to play a game like "Candy Crush Saga" very long before you start feeling bleak about how we'll spend our leisure time in the age of late capitalism, nitpicked to death by 99 cent fees. 1 iTunes download for 2013, "Candy Crush" is reportedly clearing $1 million in profit every single day. And there is absolutely no question that it works. The game itself isn't innovative in the least. ![]() What?! I have to wait 21 more minutes before I have access to those new lives that will allow me to keep playing? You've gotta be kidding me! Oh, but I can purchase another "sweet set of lives" for a mere 99 cents? Sign me up! Please sir, bleed me some more. ![]() In the so-called free-to-play world, it's hard to think of another game developer that has more successfully mastered the marketing coup that merges addictive game play with powerful incentives to regularly fork over cold, hard cash. Anyone who has played the game "Candy Crush Saga" for more than a few minutes has probably, at least on a subconscious level, grappled with the bankrupt soul of modern video-game capitalism.
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